More integrated monster designĮven before we get to gameplay, there’s one huge difference between Monster Hunter and Wild Hearts, and it lies in how the monsters feel. If you’re wondering what to expect, then you’re in luck, because we’ve decided to talk about some of the notable differences. It is, however, surprisingly different in some incredibly cool ways. The good news is that Wild Hearts has managed it somehow, and it’s a game that’ll feel a bit comfortable for long-time fans of monster-hunting. There have been other games that have tried to mimic the feel, and ostensibly the success, of the Monster Hunter series, but as it turns out, that’s not an easy thing to manage. We have a release date for Wild Hearts already: February 17th, 2023.Wild Hearts could end up being the first truly exceptional Monster Hunter rival. "On the other hand, Kemono, which are a fusion of nature and animals, can hunt players down with a wide variety of attacks that real animals can't perform." "Players can not only perform dashing, jumping, grappling, sliding, and other actions required in today's action games, but they can further enhance the performance of their actions by making full use of the Karakuri system," Hirata said. The massive creatures are the Kemono - "sophisticated mechanisms crafted from a lost, ancient technology" which now threaten the world of Azuma. Karakuri is the name for the method of crafting you can see in the trailer above. "Each separated zone is a large area and players can reach almost any point in a zone using Karakuri, so it is possible to enjoy it like an open world game in which you actively explore the world." "Wild Hearts uses a zone-based system, which we believe has significant advantages in a hunting game in which the player repeatedly hunts," Edagawa said to IGN. Wild Hearts' world will use "a zone-based system"Wild Hearts developer Omega Force is part of Koei Tecmo Games, and two Koei Tecmo directors explained more about the game.
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